Comment

Comment by muzani

Survivorship bias.

I was talking to someone about game development this morning. The scheduling to make a simple commercial indie game five years ago was roughly 20 hr market research, 10 hr gameplay prototyping, 10 hr art prototype, 20 hr vertical slice, 80 content & level development, 60 hr on polish. Plus some more on marketing.

Now today with AI, what has changed?

Those who follow a process may instead be spending 5 hrs on market research, 3 on prototyping, 30 on levels, and 100 hrs on polish.

These games are a little better and less painful to make. But the output is roughly the same as before.

Those who don't follow a process will spend 15 hours prototyping, 10 on polish, then find that nobody buys it and blames distribution.

But back in the past, these same people would have never reached a release point. The output of slop has multiplied enormously.

parent muzani 18 days ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton