I was replying to a hypothetical world in which 3D games were hosted on a Stadia-like platform exclusively. Thats hard to copy for an AI, because the work of doing so is very slow and expensive even assuming technology improvements.
It’s easier to roughly copy, sure. As you say, examples of that exist. But outright cloning a game with only streaming/realtime content available? No decompilations, 3D asset parsing, or ability to run lots of simultaneous game loops? That would take ages and/or break the bank.
I’m not saying AIs are technically incapable of doing this. Rather, I’m saying that Stadia-as-DRM makes the act of copying technically infeasible (costly, slow).
It’s easier to roughly copy, sure. As you say, examples of that exist. But outright cloning a game with only streaming/realtime content available? No decompilations, 3D asset parsing, or ability to run lots of simultaneous game loops? That would take ages and/or break the bank.
I’m not saying AIs are technically incapable of doing this. Rather, I’m saying that Stadia-as-DRM makes the act of copying technically infeasible (costly, slow).