I'm curious, was there a specific reason you went with that solution for grabbing the games assets?
Because asset-ripping is a pretty widespread, well documented practice in gaming - it's how a lot of modding communities figure out and expand on the games they mod.
A quick search shows WH40K: Rogue Trader is built on Unity too, so any number of existing Unity-specific asset-ripping tools should have worked for your purposes. Though I should say I've never actually dabbled much with modding Rogue Trader, so maybe I'm wrong?
Because asset-ripping is a pretty widespread, well documented practice in gaming - it's how a lot of modding communities figure out and expand on the games they mod.
A quick search shows WH40K: Rogue Trader is built on Unity too, so any number of existing Unity-specific asset-ripping tools should have worked for your purposes. Though I should say I've never actually dabbled much with modding Rogue Trader, so maybe I'm wrong?