Thanks for your work on Solvespace. I have been using it for years. When I no longer had access to commercial CAD programs I tried all the open source stuff. My conclusions were:
* OpenSCAD -- cool idea, good for a few types of highly procedural parts, but most of the time I'd rather a parametric sketch-based interface over pure code.
* FreeCAD -- the most features of any open source CAD, but poor UI, tendency to crash, and the advanced features like loft kind of fall flat compared to commercial equivalents. You think you'll be able to model a part, but it becomes extremely frustrating if you actually need the advanced tools.
* SolveSpace -- pretty stable and reliable. Fast, compact, great sketching interface, good discoverable UI. You can predict what types of parts you can model with it and what types you can't. Doesn't try to do everything but is good at what it does.
You can tell which one is my favorite! N features done to a good level of polish and with somebody making sure it all "makes sense together" beats 10xN features all 80% done and haphazardly mashed together in different menus/workbenches, for any tools I want to rely on.
I am noodling around with a slopcoded CAD tool of my own these days, just out of curiosity to see how far Opus5.5/GPT6 can get doing it in F# and to experiment with some workflow concepts that match the way I like to design parts. But like you said, progress is slow. For stuff I actually want to get done, SolveSpace remains my go-to, and I greatly admire its coherent design.
* OpenSCAD -- cool idea, good for a few types of highly procedural parts, but most of the time I'd rather a parametric sketch-based interface over pure code.
* FreeCAD -- the most features of any open source CAD, but poor UI, tendency to crash, and the advanced features like loft kind of fall flat compared to commercial equivalents. You think you'll be able to model a part, but it becomes extremely frustrating if you actually need the advanced tools.
* SolveSpace -- pretty stable and reliable. Fast, compact, great sketching interface, good discoverable UI. You can predict what types of parts you can model with it and what types you can't. Doesn't try to do everything but is good at what it does.
You can tell which one is my favorite! N features done to a good level of polish and with somebody making sure it all "makes sense together" beats 10xN features all 80% done and haphazardly mashed together in different menus/workbenches, for any tools I want to rely on.
I am noodling around with a slopcoded CAD tool of my own these days, just out of curiosity to see how far Opus5.5/GPT6 can get doing it in F# and to experiment with some workflow concepts that match the way I like to design parts. But like you said, progress is slow. For stuff I actually want to get done, SolveSpace remains my go-to, and I greatly admire its coherent design.