Comment

Comment by Autious

They appear to have a pretty well-defined modding interface that didn't rely no unity's custom data structures. I'd suspect this project was started some time back, not just a one-shot port. Can't say whether or not any LLM's were used on tested in this project, but I get the feeling they set themselves up for making it portable from the start via some good old fashion thinking.

LLM's are still kinda shit at porting large in-house game projects. They can quickly and easily mangle codebases.

parent Autious 19 days ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton