I often think about how crazy it must have been to be a game developer around this period. Almost every bit of design, math, coding knowledge was flipped on its head. Overnight developers who were managing relatively simple XY coordinates suddenly had to discover the complexities of 3D rotations, perspective math, and probably more linear algebra than they ever really expected to know.
It’s even crazier we got masterpieces like Mario 64 so early into the first 3D console generation.
It’s even crazier we got masterpieces like Mario 64 so early into the first 3D console generation.