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Comment by wredcoll

It's highly ironic that you've chosen to take this position about starcraft, one of the best playing games of all time.

Like, no, cutscenes have nothing do with improving gameplay, but they don't detract from it either.

The game itself is the epitome of responding to a user's inputs precisely the way they would expect them to.

There's certainly some design decisions you can dislike, (some of which were basically technical limitations) like some of the hot keys and workers not rallying, but those are pretty minor compared to the sheer perfection that is the rest of the game.

You can prefer a different type of game, one where you give high level orders to units or start with an army instead of building it, but that's clearly a very different genre of game and not one that TA and its children are trying to be.

parent wredcoll 22 days ago

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