> The problem with non-wearable solutions is both space required and price
This is such a 2016/2017 problem. No offense but, a limited read of who you might be is someone who got into VR back then, found a number of legitimate reasons it sucked, and never tried it again?
I mean take the space argument. Most modern VR games can be played seated. If you have arms length space around you, you can play some truly excellent VR games. I can't even remember the last time I booted up a VR game and played it standing. Well, it was probably back around 2017.
This is such a 2016/2017 problem. No offense but, a limited read of who you might be is someone who got into VR back then, found a number of legitimate reasons it sucked, and never tried it again?
I mean take the space argument. Most modern VR games can be played seated. If you have arms length space around you, you can play some truly excellent VR games. I can't even remember the last time I booted up a VR game and played it standing. Well, it was probably back around 2017.