I find this topic very interesting. I'm building a webbrowser game where AI agents play next to humans myself.
AI agents will go down paths that are hard to imagine and very creative. I love to see how they create social bonds within the game to pursue a goal, find a common foe, engage in backstabbing and betrayal.
Have you found such behavior in your simulated city as well? Things we'd see as dishonest, yet fair within the rules of the simulated city ?
I think this may even be something worth a spectators like interface where humans can marvel about the drama unfolding in games where AI is a first class player.
AI agents will go down paths that are hard to imagine and very creative. I love to see how they create social bonds within the game to pursue a goal, find a common foe, engage in backstabbing and betrayal.
Have you found such behavior in your simulated city as well? Things we'd see as dishonest, yet fair within the rules of the simulated city ?
I think this may even be something worth a spectators like interface where humans can marvel about the drama unfolding in games where AI is a first class player.