I’m approaching it as a simulator core that provides a bunch of entities and primitives, that then couples with plugins providing simulation layers, all of which are optional or changeable
So should be trivial layer to adjust any part or provide simple/complex versions or whatever!
And thank you for the feedback! Did you publish your simulator anywhere?
I’m approaching it as a simulator core that provides a bunch of entities and primitives, that then couples with plugins providing simulation layers, all of which are optional or changeable
So should be trivial layer to adjust any part or provide simple/complex versions or whatever!
And thank you for the feedback! Did you publish your simulator anywhere?