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Comment by jablongo

I built a real time strategy game using Bevy, sort of like Starcraft 2, once I learned that SC3 would be an FPS. I relied on a team of claude fable/opus/sonnet agents to develop assets in blender, generative models for the art, and to do most of the coding, but I have a feeling that Bevy's design played a role in shaping the game and the ease of adding new features. The whole thing took a week of running the agents in the background / overnight and the result is very fun to play and includes a LAN mode. Not the level of polish and balance of SC2, but its actually comparable, which is mind blowing to me.
parent jablongo 23 days ago

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