Comment

Comment by antelocnova

A mix of both, I think.

When giving them enough examples, like e.g. houses, they tend to do well in that category, but not perfect.

My guess is that what happens is, given that most LEGO parts have a very limited, discrete set of legal positions and rotations, expressed as integer numbers, the agent finds patterns between different models, like e.g. a brick close to the center of a model usually has very similar (integer) coordinates and rotation components to another central brick from another model.

However, it still messes up very often, with things like e.g. +/- signs that flip parts due to rotations becoming -90deg when they should be +90deg; then, validation and correction cycles, running tools that verify the presence/absence of collisions, really helps in finishing the job.

parent antelocnova 29 days ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton