Comment Comment by tripzilch > Who ever heard of a graphics technique that was only ever programmed once, and then used everywhere without substantial iteration?while I agree with your general point, since you're asking, the table from Paul Bourke's marching cubes code comes to mind:https://paulbourke.net/geometry/polygonise/another one is the "fast hash" GLSL pseudo random number generator that everyone copies from Inigo Quilez: float rand(vec2 co){ return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453); } despite those constants clearly being the result of some keyboard-bashing, they are copied far and wide :-) parent tripzilch 1 month ago
while I agree with your general point, since you're asking, the table from Paul Bourke's marching cubes code comes to mind:
https://paulbourke.net/geometry/polygonise/
another one is the "fast hash" GLSL pseudo random number generator that everyone copies from Inigo Quilez:
despite those constants clearly being the result of some keyboard-bashing, they are copied far and wide :-)