Small fun experiment to tinker with "wave function collapse" for infinite, organic feeling, maze generation. Then I wanted a way to have the same generation every time for a given seed, while still being explorable infinitely. So I merge a seed-based priority assignment and zone interface and then resolve the inside of a zone using WFC.
Those places can be walked infinitely with infinite levels up and down.
Probably just me, but it calms my nerves to roam those digital corridors.
Those places can be walked infinitely with infinite levels up and down.
Probably just me, but it calms my nerves to roam those digital corridors.