That's an interesting analogy as a lot of Factorio players feel like the game becomes fun when you gets bots (to the point where there are mods so you start the game with them).
For me, the individual placing of items gets pretty tedious. Solving nuclear power is interesting once but placing the same thing a second, third or tenth time is pretty dull.
The challenge of Factorio shifts throughout the game - initially you're worrying about individual metal plates and then you're dealing with belts full and then it's entire sections of your factory. This is why the Space Age DLC is so fun, it adds an entire new dimension of worrying about getting things between planets in a timely fashion.
Eventually the final boss is UPS (basically the performance of the game on your computer). Suddenly "the factory must grow" stops being the solution to your problems and usually makes things worse.
I don't think it ever reaches "vibe coding" levels - true, you can end up not knowing how part of your factory works but it's still a lot more active than just typing in a bunch of prompts.
For me, the individual placing of items gets pretty tedious. Solving nuclear power is interesting once but placing the same thing a second, third or tenth time is pretty dull.
The challenge of Factorio shifts throughout the game - initially you're worrying about individual metal plates and then you're dealing with belts full and then it's entire sections of your factory. This is why the Space Age DLC is so fun, it adds an entire new dimension of worrying about getting things between planets in a timely fashion.
Eventually the final boss is UPS (basically the performance of the game on your computer). Suddenly "the factory must grow" stops being the solution to your problems and usually makes things worse.
I don't think it ever reaches "vibe coding" levels - true, you can end up not knowing how part of your factory works but it's still a lot more active than just typing in a bunch of prompts.