The problem here is that AI is consistently one of the four things: hardworking. This makes it very efficient at transforming "stupid and lazy" inputs into "stupid and hardworking" outputs.
Now instead of 90% stupid and lazy (harmless, useful for grunt work) you have 90% stupid and hardworking (aggressively causing damage).
Now instead of 90% stupid and lazy (harmless, useful for grunt work) you have 90% stupid and hardworking (aggressively causing damage).