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Comment by mercurialsolo

I see reasoning models being used to change the way to draft assignments and formulate teaching. Accelerating the learning gradient for students now requires a better understanding of how they learn and working with their motivators.

E.g. if students learn better through gameplay - can assignments become like game levels?

Rather than building for verifiable outputs - build assignments that gauge process and help elicit what they have learnt not what they have produced.

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