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Comment by hxii

The audio was sourced from pixabay, and is not looped.

The start and end points have gain faded in a curve, to avoid any clicking especially since the audio samples are not seamless.

Previously a second buffer was used for crossfading, but it doubles the memory consumption with very little benefit.

I was toying with the idea of synthesizing audio from smaller samples directly, but that's an idea for the future :)

parent hxii 1 month ago

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