I don't like the idea of a big, widely used project with stable and polished UI concepts "pushing forward" design innovation. It risks falling victim to overconfident UX folks who think their ideas will succeed and be loved if people are just forced to use them for a while, and for me, it's a red flag that the article doesn't discuss where this innovation should happen. There are plenty of neophiles among open source users who would love to experience new UI ideas as they're being developed. But the focus seems to be on targeting people who
don't want to be guinea pigs:
> The final, particularly strong, objection from the tech community is "don't touch my stuff". People get angry when they have worked hard to get their desktop environment just as they like it and something changes to disrupt that. "And I get that. As I said before, I don't want to change everything." But the world is changing, "and we need to grow our way gently into some new things."
Unproven innovation shouldn't be forced on people who don't want it. It should start by proving itself with people who have an appetite for novelty and opt into experimentation. Winning their interest will be a lower bar anyway, generating better constructive feedback on half-baked ideas, with less risk of backlash. Then, as ideas are improved and vetted, they can work their way into the mainstream.
The fact that they're not describing any such process, and instead announcing that they're coming straight for the "don't touch my stuff" crowd, makes me very wary that they think the hardest part of UI innovation is forcing people to use it against their will until they accept it.
> The final, particularly strong, objection from the tech community is "don't touch my stuff". People get angry when they have worked hard to get their desktop environment just as they like it and something changes to disrupt that. "And I get that. As I said before, I don't want to change everything." But the world is changing, "and we need to grow our way gently into some new things."
Unproven innovation shouldn't be forced on people who don't want it. It should start by proving itself with people who have an appetite for novelty and opt into experimentation. Winning their interest will be a lower bar anyway, generating better constructive feedback on half-baked ideas, with less risk of backlash. Then, as ideas are improved and vetted, they can work their way into the mainstream.
The fact that they're not describing any such process, and instead announcing that they're coming straight for the "don't touch my stuff" crowd, makes me very wary that they think the hardest part of UI innovation is forcing people to use it against their will until they accept it.