I want to clarify to anyone reading this that this only effects high-competitive games, like LoL, Valorant, PUBG, R6S; and not all of them (e.g. Counter Strike).
It does not affect "multiplayer" in general, to the contrary, most multiplayer games are not affected (coop games, MMOs, RTS).
| It's nearly impossible to play multiplayer games now without KLAC. The cheating is out of control.
Ofc, cheating is also present with KLAC, its just the next level of the cat and mouse game (Driver exploits, DMA access via PCIe, Network Packet analysis, ...)
| Unfortunately this is an ideological hill that many Linux devs are willing to die on
Nonsense. 1. Almost no anticheat is implemented on Linux in the first place. Most "working" anti-cheat solutions for Linux are just a #if Linux doNothing(); #else ... 2. KLAC requires SecureBoot/ChainOfTrust + closed source code running with highest privileges. This does not make sense for any PC, but I dont see why it would be harder to do on Linux than on Windows, Linux just has a smaller install base in general and a lower acceptance rate for KLAC, therefore its not worth it to implement.
It does not affect "multiplayer" in general, to the contrary, most multiplayer games are not affected (coop games, MMOs, RTS).
Ofc, cheating is also present with KLAC, its just the next level of the cat and mouse game (Driver exploits, DMA access via PCIe, Network Packet analysis, ...) Nonsense. 1. Almost no anticheat is implemented on Linux in the first place. Most "working" anti-cheat solutions for Linux are just a #if Linux doNothing(); #else ... 2. KLAC requires SecureBoot/ChainOfTrust + closed source code running with highest privileges. This does not make sense for any PC, but I dont see why it would be harder to do on Linux than on Windows, Linux just has a smaller install base in general and a lower acceptance rate for KLAC, therefore its not worth it to implement.