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Comment by upmostly

Agreed. I actually didn't find it buggy when I bought it in 1998. I loved the box art.

I recently went through it from start to finish as an adult and found it an incredible slog to get through. The puzzles, to me, made zero sense, which sucks the fun out of the game because the only possible way to solve them is to just try everything with everything or to look up the solution.

The latest Monkey Island. Now THAT's how you make a point-and-click adventure game!

That is the difference between Gilbert's game design versus Schafer's. I much prefer Gilbert.

parent upmostly 1 month ago

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