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Comment by pton_xd

AAA games use allocators extensively, and they are more complex pieces of software with higher performance requirements than nearly anything else out there. So I'm not sure what toy problems you're talking about.

Allocators have been in wide use long before the 2020s but I agree there does seem to be a resurgent interest lately. Although I would argue it's part of a more broad trend of focusing data driven design. Which makes sense because accessing main memory is one of the slowest things your program can do.

parent pton_xd 1 month ago

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