I'm currently in the middle of porting a game from 2004 to run on MacOS via wine. On a 5000$ Macbook Pro, I'm getting about 4 FPS. This has multiple causes, including the game being single threaded and running through Rosetta, but damn is it hard to get good single core performance out of Macbooks.
Out of curiosity, I also ported the game to arm Linux with fex + upstreamed the wine patches in about a third the time and there's no FPS issues
Out of curiosity, I also ported the game to arm Linux with fex + upstreamed the wine patches in about a third the time and there's no FPS issues