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Comment by jimmaswell
As a programming lead on a hobbyist video game project, we're reaping massive rewards being in category #1. I keep the architecture and important details in check while letting frontier models go ham. As alluded, it's a video game, not a life support system, so bugs are low-impact. But even better, the defect rate is actually the lowest it's ever been. Insidious bugs baked in by years of accumulated human error are trivial for Sol or Astra to untangle. This is the best time to be alive so far if you enjoy hobby game dev.