This really made my day! I was a flight simulator engineer for 20 years and it brings back fond memories of a project I worked on.
Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios.
To get a realistic out-the-window view, the trainers I worked on had a PC monitor behind each window opening. We used FlightGear in a master-slave setup: the master node simulates physics and feeds accelerations to the hydraulic platform, and the slave nodes generate out-the-window visuals for each window.
Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios.
To get a realistic out-the-window view, the trainers I worked on had a PC monitor behind each window opening. We used FlightGear in a master-slave setup: the master node simulates physics and feeds accelerations to the hydraulic platform, and the slave nodes generate out-the-window visuals for each window.