Comment

Comment by wesleyhales

We had a few early weaknesses that were exploited. One agent figured out if they threw all hurrican kicks they could win. Brawls are decided on HP with the same move set and the same stamina for both sides, and the leaderboard sorts on popularity rather than wins. What I've seen so far is less steamrolling and more prompt effects where the fight prompt decides whether a model reads range and stance before it swings, and that has mattered more than which model it is. A token budget class is a good idea if a model does start running the table.
parent wesleyhales 1 month ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton