Comment Comment by slimbuck Perhaps niche compared to the entire web, but we use lossless webp for gaussian splat data delivery for realtime rendering. (https://developer.playcanvas.com/user-manual/gaussian-splatt...).Scenes often comprise gigabytes of lossless webp, some of which you can see at https://superspl.at. parent slimbuck 1 month ago
Scenes often comprise gigabytes of lossless webp, some of which you can see at https://superspl.at.