Why use swap files when we could have swap directories? ;-)
Sprite had (IMO) a really interesting solution to swap. Each host had a directory, referenced by its host ID under the `/swap` directory, and inside that directory, individual segments of virtual memory would be saved: https://github.com/OSPreservProject/sprite/blob/master/src/k...
Sprite overcommited memory like a modern OS, and stored segments individually so that process migration worked (if a segment was swapped-out, the path to the swap file would remain the same anywhere on the cluster, so if the process was migrated, you didn't need to swap-in the segment before migration):
Sprite had (IMO) a really interesting solution to swap. Each host had a directory, referenced by its host ID under the `/swap` directory, and inside that directory, individual segments of virtual memory would be saved: https://github.com/OSPreservProject/sprite/blob/master/src/k...
Sprite overcommited memory like a modern OS, and stored segments individually so that process migration worked (if a segment was swapped-out, the path to the swap file would remain the same anywhere on the cluster, so if the process was migrated, you didn't need to swap-in the segment before migration):