Programming before AI was
always variable reward. It was a gamble against your own time and patience. Maybe I'd waste hours down the wrong rabbit holes trying to find a library that worked for my use case. Maybe I'd waste a day trying to get an API to do something it turned out it couldn't do. Maybe I'd have to redo my entire approach because of some factor I hadn't considered. Something I wrote could have worked on the first try or I could have had to spend the day chasing logic errors (or multiple days chasing memory errors if it was C or C++). Maybe I would just get bored of the project, especially if I realized there were 20 layers of yaks I needed to shave first, and Visual Studio got stuck updating again, and before I could even start actually coding I had to spend the entire evening on an exhausting merge conflict. My entire weekend could be gone with nothing to actually show for it.
I got so sick of all this at some point that I slowly stopped doing anything that wasn't my job. But then AI got better and better and I realized it was the ultimate unblocker. When that dreaded malaise started creeping in signaling it was a project's end because I didn't want to waste any more of my life dealing with bullshit orthogonal to what I was trying to do, I'd give it to the AI. It felt like a miracle the first time this worked, and it still does. If we were previously equipped with shovels to dig through bullshit, we now have a fully automated Bagger 288.
The reward schedule now isn't variable anymore; the chance that I finish something in a good state is 100%. I can focus on the parts I actually enjoy - architecting the broader system, making the parts mesh together in a sensible way that's easy to work with and has some mathematical elegance to it, hand coding the bits I want to be really specific about (but now without the endless frustration of bugfixing or import errors and edgecases being immediately discovered, thanks to the AI).
I got so sick of all this at some point that I slowly stopped doing anything that wasn't my job. But then AI got better and better and I realized it was the ultimate unblocker. When that dreaded malaise started creeping in signaling it was a project's end because I didn't want to waste any more of my life dealing with bullshit orthogonal to what I was trying to do, I'd give it to the AI. It felt like a miracle the first time this worked, and it still does. If we were previously equipped with shovels to dig through bullshit, we now have a fully automated Bagger 288.
The reward schedule now isn't variable anymore; the chance that I finish something in a good state is 100%. I can focus on the parts I actually enjoy - architecting the broader system, making the parts mesh together in a sensible way that's easy to work with and has some mathematical elegance to it, hand coding the bits I want to be really specific about (but now without the endless frustration of bugfixing or import errors and edgecases being immediately discovered, thanks to the AI).