Comment

Comment by stingraycharles

People always say this about the evals, but I find it hard to have a practical implementation of such a thing where you won’t end up spending 100x the amount of time on the evals than building the skill itself.

Like, ok, I have a debugging skill, now how do I make evals except for the most trivial things?

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton