People always say this about the evals, but I find it hard to have a practical implementation of such a thing where you won’t end up spending 100x the amount of time on the evals than building the skill itself.
Like, ok, I have a debugging skill, now how do I make evals except for the most trivial things?
Like, ok, I have a debugging skill, now how do I make evals except for the most trivial things?