> and even for your lightweight game consoles (Firefly Zero).
On that note, does the "shape" of the benchmarks change on lower-powered hardware in any way? (Aside from the obvious change if memory overhead requires switching from direct to indirect threaded code)
On that note, does the "shape" of the benchmarks change on lower-powered hardware in any way? (Aside from the obvious change if memory overhead requires switching from direct to indirect threaded code)