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Comment by samstokes

You might enjoy Spirit Island, a cooperative game designed explicitly to make that "quarterbacking" strategy infeasible and encourage more interesting player interaction. Players have asymmetrical abilities and power progression, so it's hard to micromanage everyone, and everyone has enough choices to make that even the "I think we can win this turn if..." conversation generally depends on each person making their own reasonable choices rather than one person planning out the whole turn.
parent samstokes 2 months ago

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