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Comment by georgeecollins

When I was working on early 3D video games in the 1990s, all these companies would give you prototype 3D cards to make sure what you made was compatible. This was pre-direct X. On Battlezone, many of us had different video cards to maintain compatibility. I had a G200. It wasn't the fastest card, but I always thought it looked great.

Later we got to demo early builds on pre-release TNT2 cards and it caused a panic for us because our game had always been graphics limited, and the graphics pipeline was built to be very steady. Incredibly smart programmers wrote our renderer from scratch in those days. Suddenly the frame rate was really fast, and choppy, because the hit from physics and AI between frames caused stutters. After that NVIDIA dominated.

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