What I don't understand with both Muratori/Blow is that they seem to be incredulous that someone wouldn't just make software high quality and fast for the sake of it
Like they can't comprehend the fact that these things only happen if there is an incentive for it
I think its because they work in games where there is a business incentive for performance, users care a lot if framerate suffers in a game
They are so used to working in games that they take it for granted that the business incentive for performance exists
As someone who has worked in both AAA games and big tech it just comes across as a bit naive to me
Like they can't comprehend the fact that these things only happen if there is an incentive for it
I think its because they work in games where there is a business incentive for performance, users care a lot if framerate suffers in a game
They are so used to working in games that they take it for granted that the business incentive for performance exists
As someone who has worked in both AAA games and big tech it just comes across as a bit naive to me