Yeah this sounds a lot like a natural evolution of SIMD for me, just cut out the middleman and put the SIMD units straight into RAM.
I can imagine some power savings for always-on display applications too. Rather than periodically waking the CPU/GPU to update the frame buffer, you can just stash small bits of periodic logic in memory (e.g. move the second hand of a clock).
I can imagine some power savings for always-on display applications too. Rather than periodically waking the CPU/GPU to update the frame buffer, you can just stash small bits of periodic logic in memory (e.g. move the second hand of a clock).