My understanding (perhaps outdated) is that manufacturing variability is a key challenge for analog computing. Digital designs are also fundamentally analogue under the hood, but if you only need to resolve a 0 or 1 you are much more tolerant of any source of noise. I wouldn't mind hearing even a little bit more from Mythic about how they make this work in practice.
A 2026 EE Times article [1] refers to "compensation" and "calibration" techniques.
A 2026 EE Times article [1] refers to "compensation" and "calibration" techniques.
[1] https://www.eetimes.com/mythic-rises-from-the-ashes-with-125...