"For video game developers, the CD-ROM was an odd beast. The capacity far exceeded the quantity of assets they were able to produce. A few titles, like 7th Guest (1993) or Phantasmagoria (1995) introduced Full Motion Video (in a world where only part of the screen could be animated). "
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The title that made me go out and buy a CD-ROM drive was "Wing Commander III", released during the holidays of 1994, a year and a half before Quake 1. This was peak "Silliwood", when games started to use FMV cut-scenes starring bankable actors like Mark Hamill. Games were still being released for the SNES at this point, so imagine the contrast!
In the age before wikipedia or ubiquitous internet access, it was also pretty amazing to have access to a multimedia enhanced encyclopedia. Storing large amounts of data was still a tricky thing. It would take a few years for CD-R's to arrive, and there would be a plethora of competing technologies like Zip drives. Looking back, it seems like computer technology was moving especially fast in the 90's.
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The title that made me go out and buy a CD-ROM drive was "Wing Commander III", released during the holidays of 1994, a year and a half before Quake 1. This was peak "Silliwood", when games started to use FMV cut-scenes starring bankable actors like Mark Hamill. Games were still being released for the SNES at this point, so imagine the contrast!
In the age before wikipedia or ubiquitous internet access, it was also pretty amazing to have access to a multimedia enhanced encyclopedia. Storing large amounts of data was still a tricky thing. It would take a few years for CD-R's to arrive, and there would be a plethora of competing technologies like Zip drives. Looking back, it seems like computer technology was moving especially fast in the 90's.