Comment

Comment by animal531

Very nice results. For my Unity C# code I use Andy's package: https://github.com/andywiecko/BurstTriangulator

Looking at his performance graph it looks like he does about 1 million points in around 320ms or so (if I managed to read his graph correctly), albeit for float2 values and using Unity Burst which does SIMD+multiple threads.

parent animal531 2 months ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton