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Comment by morishuz

For one million unconstrained points on the reference Apple M1 system, eight-thread Delaunay32 completes in roughly 50 ms.

Using that as the 1.0× baseline: • Delaunay32, one thread: ~2.8× runtime. • Fade2D, automatic threads: ~4.5×. • Fade2D, one thread: ~6×. • delaunator-cpp: ~11×. • Triangle: ~11×.

parent morishuz 2 months ago

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