That is great context and promising for the ecosystem as a whole. I owe it to myself and you to try it again. I think I will take an existing code base (I have a molecular dynamics engine in rust) that uses CUDARC, and I will write similar Cuda Oxide and Rust-Cuda implementations to compare. Would love to see what each does well. (Bearing in mind Cuda Oxide in particular may change its API heavily; IIRC I had an issue installing it in the past which blocked me, but I don't recall what specifically)
There is also a Cuda-Tile rust lib which I have been meaning to try, but I haven't used tiles so far.
There is also a Cuda-Tile rust lib which I have been meaning to try, but I haven't used tiles so far.