If competitors are not raising prices dramatically, then they're eating that loss. Steam should follow suit—at least with something like a loss-leader model.
When I rewrote/released an old shareware game to Steam some years ago I made just enough money to buy a Steam Deck. Since then OLED Decks came out and I'm jealous.
(With the prices of the new Steam Decks, I'm wondering now if there is instead a way to retrofit my old Deck with an OLED…)
When I rewrote/released an old shareware game to Steam some years ago I made just enough money to buy a Steam Deck. Since then OLED Decks came out and I'm jealous.
(With the prices of the new Steam Decks, I'm wondering now if there is instead a way to retrofit my old Deck with an OLED…)