This reads like cope because you're re-inventing RAII from first principles.
I cannot take this seriously as tutorials on robust Zig Allocation Pools will store a deinit method for each item within the pool, so when the pool deinits, all internal objects can be deinit'd.
That is just RAII & dtors from first principles, except with extra overhead of manually storing fat pointers yourself (and the bugs that come with this). Instead of using a language with builtin guarantees & optimizations around handling this so your object pools don't need to carry around a bunch of function pointers. C++ has aggressive de-virtualization passes so at runtime a lot of the 'complex object hierarchies' can be flattened to purely static function calls.
I cannot take this seriously as tutorials on robust Zig Allocation Pools will store a deinit method for each item within the pool, so when the pool deinits, all internal objects can be deinit'd.
That is just RAII & dtors from first principles, except with extra overhead of manually storing fat pointers yourself (and the bugs that come with this). Instead of using a language with builtin guarantees & optimizations around handling this so your object pools don't need to carry around a bunch of function pointers. C++ has aggressive de-virtualization passes so at runtime a lot of the 'complex object hierarchies' can be flattened to purely static function calls.