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Comment by Animats

There are some fundamental assumptions in the Rust async system:

- The program is mostly I/O bound.

- All tasks have equal priority.

If your program isn't like that, the Tokio model is a bad match to the problem.

Real time control is not like that. MMO and metaverse game programs are not like that. Most web stuff is, but that's a special case. A big special case, but a special case.

parent Animats 3 months ago

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