> Every game engine has a sort of "grain" to it where it tends to produce games with a certain look and feel. The flat-ish shading and floaty physics of Unity is a particularly visible example of this.
Ridiculous and provably false.
It's like saying "every novel written with a typewriter tends to produce stories with a certain theme and dialog"
Ridiculous and provably false.
It's like saying "every novel written with a typewriter tends to produce stories with a certain theme and dialog"