I was expecting something like DQN, but what I actually saw was a new approach, so it was fascinating. Usually when you're making small AI demos and doing hands-on exercises, you work with Tetris a lot.
In NES Tetris, if the input is the same, the result is the same, so you can store all the inputs and reproduce specific moments. The state becomes like a graph, which allows for fuzzing testing. It's interesting
In NES Tetris, if the input is the same, the result is the same, so you can store all the inputs and reproduce specific moments. The state becomes like a graph, which allows for fuzzing testing. It's interesting