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Comment by 0xbadcafebee

The "tasteful solves" is codified cargo culting. The software industry has a tendency to anthropomorphize software while playing to the ego of the programmer. The programmer imagines they are creating a "beautiful" artistic expression. Good code becomes "tasteful", as a software artist must have "good taste" to tell the good software from the bad software. Good quality lacks "bad smells", because a good artist has fine senses (and everybody must like the same smells). "Fine craftsmanship", in code as in woodworking, means your finely-crafted work is "technically superior", so you can charge more money for something that could've been made cheaper and faster and done the same thing.

But it's a lie. Nobody's paying you to make paintings. They're paying you to build machines. The comparison between "making working software" with "taste" always devolves into bikeshedding and subjective opinionism, uses subjective human feelings to describe what should be objective and functional, isn't rooted in scientific rigor, and detracts from the real purpose of the thing. The work doesn't actually get better by trying to apply artistic principles to engineering. It just feels better for the people making it.

Once you make the machine work, then you can go about gilding the lily. But this is unromantic, unsatisfying, boring. Since the inmates run this particular asylum, we end up with a benchmark that tries to accurately mimic the human ego as applied to software design. Thus the new Gods create their digital Adams and Eves in their image.

parent 0xbadcafebee 4 months ago

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