I interpreted your comment "Godot mobile app work" to mean you worked on porting Godot itself to mobile, which I then checked and found that it did actually happen https://godotengine.org/article/gabe-stable-release/
If Godot for Android is unrelated to you then I misread. But I still find it hilarious conceptually, unrelated to you, that Godot is spending resources on porting itself to phones while it has so many serious outstanding issues. As though game devs are going to be coding on their phones in any meaningful way.
If Godot for Android is unrelated to you then I misread. But I still find it hilarious conceptually, unrelated to you, that Godot is spending resources on porting itself to phones while it has so many serious outstanding issues. As though game devs are going to be coding on their phones in any meaningful way.