>As someone with 2 years of Godot experience (which seems like a lot given their lifespan), the underlying infra isn't strong enough to ward off the many competitors that will embrace AI at the heart of the engine.
Like who? Unity/Unreal? Those are completely different engines for a different audience. IMO, Godot has a unique market space and no real peers. I think this was a wise decision that only adds to their brand as something for creators rather than corporations.
Like who? Unity/Unreal? Those are completely different engines for a different audience. IMO, Godot has a unique market space and no real peers. I think this was a wise decision that only adds to their brand as something for creators rather than corporations.