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Comment by StilesCrisis

This bit feels naive, in 2007:

> While there may have been some money in it for a few select games, most were not profitable - they were created for other reasons, such as genuine intrigue in mechanics, users' fun, and curiosity.

2007 places us well into World of Warcraft territory. Online games were already a juggernaut and highly profitable.

parent StilesCrisis 4 months ago

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