> While there may have been some money in it for a few select games, most were not profitable - they were created for other reasons, such as genuine intrigue in mechanics, users' fun, and curiosity.
2007 places us well into World of Warcraft territory. Online games were already a juggernaut and highly profitable.
> While there may have been some money in it for a few select games, most were not profitable - they were created for other reasons, such as genuine intrigue in mechanics, users' fun, and curiosity.
2007 places us well into World of Warcraft territory. Online games were already a juggernaut and highly profitable.