OpenGL as an API no longer maps well to actual hardware. The important feature Vulkan brings is simple parity with hardware, thereby, efficiency. Further, utilizing new (read: not actually new, but not reasonable in OpenGL), GPU capabilties are what make new features possible. Vibrant Visuals had a hard requirement of the renderer being updated. From what I've seen, it will be coming alongside the renderer update.
The deobfuscation of the byte code is done as of an update or two ago. I'm not a modder for minecraft so I don't know concrete details but I know its available.
The deobfuscation of the byte code is done as of an update or two ago. I'm not a modder for minecraft so I don't know concrete details but I know its available.